I got the invite to test google's 'Project Stream' which has assassin's creed odyssey game to test out. This is the result of the alpha test everyone did. Some are bad and some are good, we do not have any answers to the price, other date tests or anything about what might happen. The google forum everyone used closed today, the only thing we know is the possablity of getting assassin's creed odyssey for free.
How well did it stream?
It was horrable streaming for anyone who can not get great ammout of speed. We don't know the requirements, google has one but anyone can pass it. Low streaming users were offen report the game being very laggy, game moving on to the next thing and very awful sounds. Everyone later learn the mass amount of data require is over 20GB, we still do not know if google was using vast amounts of data for collecting infomation on the game.
One of the early annoying things is adblockers will cause the stream to no load up. We think google made it so that they can collect data. No other streaming sites like PaperSpace do this to adblock. There is a high chance google will block you from streaming if you have adblock.
After a few days we later learn the game s lock in 60FPS, highest settings everywhere and the need for the controller is a lie. Google internet test was awful, anyone can pass it which was the reason most people had lag. Google never bother to fix anything or make it better, they wanted this to happen. Support was done in the google forums, we dont know if this will happen again.
There was no menu, when you pass the test you press play. Chrome would than force you to fullscreen. Exiting was done by keyboard not controller, you can not exit using the game. If you ever played a html5/flash game that auto goes to fullscreen that is what happens.
After a month or so we thought the service was awful because of the vast data needed to run it. Paperspace, Liquidsky, Parsec, GeForce NOW, etc never had this problem, data is always stays within reason of use. Google on the other hand took too much that people saw an increase in their internet bill. There was one story where one guy played a month got $200 bill from comcast. It was than we learn that certain internet providers will charge you for spending over what they would thought a good ammount of highspeed internet. Not good, the total data he spend was somewhere in 100GB to 150GB I wish to give a honest answer but the google fourm closed before i could get the infomation and the wayback machine could not get in.
A huge game breaking bug was discover with everyone who also owned the game. It got fix really fast by ubisoft, that was only for the owners. We got the fix in i think in 3 weeks after bothering ubisoft so much. We do not know if this will happen but most likely will happen because google can not fix it themselfs, it is not their game.
Another problem is chrome, we don't know which extensions are ok. No one made a list, it was better to turn all of them off than figure it out. Older versions might works, so if you have windows xp than you might have it running. As always with any streaming service the whole thing needed internet.
There was no desktop it kinda works like geforce were you can play the game but no download needed. No menu but this can change.
Would i recommened?
No, this was way worst than Liquidsky, it was a alpha test yes but google did streaming so bad it shouldent even be called streaming more like bad remote connection done worng. This could could change but i'm not to sure it will be fine. Again we were not given any price or any other date to retest it. The whole project could be scrap which i dont mind given what happen. Ubisoft was the MVP though out the whole process, they fix the major bug and give the game for anyone who played over 1 hour.
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