Some may not know it, but RPG Maker MV has limits. The "Events" are the most important for us. One problem we all face is the drop in FPS if we add too many events. In the first levels you will see my design by a straight path and many invisible walls. I change it after discovering a trick with the help of the RPG Maker community. Now there are fewer events that help to open a world of greater openness.
Not many things were added in August because I was working on the maps. The maps are almost finished and the character tests should be ready soon. The story is slow, but it should be fine once the game characters are in trial mode. The new sound effects are ready, people will not notice that they are playing an RPG Maker engine unless they open the option or press the x button in the game.
The latest news, I'm joining a Jam that offers money. Part of the work will not be done because I will be more focused on that game.
I'm a developer and a 3D artist, there's a lot of things I do know and don't know but thats why we are here right? The Unknowns Saga is the main game that I have continued to work on. The official website for the Unknowns Saga
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