Some may not know it, but RPG Maker MV has limits. The "Events" are the most important for us. One problem we all face is the drop in FPS if we add too many events. In the first levels you will see my design by a straight path and many invisible walls. I change it after discovering a trick with the help of the RPG Maker community. Now there are fewer events that help to open a world of greater openness.
Not many things were added in August because I was working on the maps. The maps are almost finished and the character tests should be ready soon. The story is slow, but it should be fine once the game characters are in trial mode. The new sound effects are ready, people will not notice that they are playing an RPG Maker engine unless they open the option or press the x button in the game.
The latest news, I'm joining a Jam that offers money. Part of the work will not be done because I will be more focused on that game.
Until next time or next month.
I have found someone to help me make Kaveri, the story is in progress. The title screen is ready, I received some tips to enlarge the words and install the last plugins for the game. I will be more forces in the construction of items and story.
Nothing happen on IRX 18 and my plan for August is to make the game. You will see more previews and images this month, just remember to follow me. Oh, I always forget something when I write these blogs. The music will not be mine, I've tried to do it, but there's no way to do it now. All the songs I wrote were too dark, it's perfect for Dark but not for everyone else. This music is in the public domain, but I will still put the URL of the website in the credits for anyone to download.
Until next time or next month.
In other news, I have now sent an art entry for NeonMob. So far I think it will not be approved because 4 likes is low compared to others with 10 or 60 likes. We will have to wait and see, thank goodness that there is no time limit. So please visit: https://www.neonmob.com/vote/detail/10019 throwing a like really helps.
One last thing, I can do IRX18 but as a host. I will not be able to enter the IRX18 if I do this, however, someone must do it for developers who otherwise would not be able to get views on their games. The event never reaches many viewers, so I'm not doing this for popularity and money, it's about helping each other.
until next time or next month
Update on the game, everything is working well. It's like the remake version, but more an interaction with the world. One thing that I eliminate that people often see in visual novels is the image of the bust. The Glavs plugin does not work in html, so I have to remove it for function reasons. Also, there are too many characters, too many. The best way to fix this was to do it in rpg text style, nobody likes it, but once again I am aiming to get the function in all systems.
There is still no date for the launch of the game or when the Neonmob cards will be available. About the book, I forget to mention it but volumes 4, 5 and 6 will be added along with volumes 1, 2 and 3. Not many know it because I almost never talk about it, everything in 1 to 6 happens in the same year. "Our story" was going to be the first time that Earth would be the doom. We only saved the earth, including Dark. 4, 5 and 6 are not connected to the past events of 0,1,2 and 3. I will find a way to combine it with the story, I did it with everyone's stories, so it should not be too difficult.
That's it, until next time or next month.
Hello everyone, this is the first look of Captain Miku Hatsune. Currently, I can not arrive in time to make the video. Miku's voice is something I'm concentrating on to fix. She must sound confident and strong as a true leader would. The lyrics are done, all that is needed is instruments to work together. I'll upload it to Soundcloud when it's over, Follow me if you like to listen to it first.
This month I'm planning to enter the Miku Hatsune contest. The things of the book editor are still waiting until I can get an answer. I am very sorry for the brief update, but I have many things to do if I want to win this contest.
The game demo was yesterday, but I wanted to wait. If everyone remembers it, youtube's alpha video called U.A.U.I.M. challenge. I'm planning to create that game right now, everything except the music and the stages are done. This will be my second commercial game, unfortunately, the engine I use can only export to Windows. Yes, there are other engines out there but not really creative freedom like this one. The price is $1.99 for a fair shoot 'em up game. screenshots and gifts will be published somewhere in November. So keep your eyes on my site for some goodies.
There is still no news in my book, but I have decided to publish it first to itch.io before anywhere else. Sorry if this was a small update, there is not much more to talk about, except the anniversary of the saga of unknowns.
And that news is best-kept secret until the time comes.
What I want to do is something special for the 3rd annual release of the unknowns Saga. I'm thinking of making the trading card for Neonmod.com which you can see 3d models of the characters. Another idea is building 3d models to then make people able to 3d print the game, it will cost people money but not too much if I model it right.
Maze Madness game is having problems with lighting, it could take some time for a fix but the easiest way would be to revert back to an older version. The game is not set to come out this year or anywhere in early 2018. Sorry if people want to play it as soon as possible but when it is ready all 100 levels will be fun.
That is all for now.
I'm a developer and a 3D artist, there's a lot of things I do know and don't know but thats why we are here right? The Unknowns Saga is the main game that I have continued to work on. The official website for the Unknowns Saga